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  <title>Catch &apos;Em Cord updates</title>
  <subtitle>Every update to Catch &apos;Em Cord, newest first.</subtitle>
  <id>https://catchemcord.com/patch-notes/</id>
  <link rel="alternate" type="text/html" href="https://catchemcord.com/patch-notes/"/>
  <link rel="self" type="application/atom+xml" href="https://catchemcord.com/patch-notes/feed.xml"/>
  <updated>2026-08-17T12:00:00Z</updated>
  <author><name>Catch &apos;Em Cord</name></author>
  <entry>
    <title>Training, Forms, and a lot of fixes</title>
    <id>https://catchemcord.com/patch-notes/training-and-forms</id>
    <link rel="alternate" type="text/html" href="https://catchemcord.com/patch-notes/training-and-forms"/>
    <updated>2026-08-17T12:00:00Z</updated>
    <published>2026-08-17T12:00:00Z</published>
    <summary type="text">Some huge quality of life changes in this update along with some new features!</summary>
    <content type="html">&lt;h2&gt;The Form Dex&lt;/h2&gt;&lt;p&gt;Some Pokémon spawn with multiple different forms. It is many people&apos;s goal to collect everything, so there is now an easy way to view them all and track them!&lt;/p&gt;&lt;p&gt;Open &lt;code&gt;/pokedex&lt;/code&gt; and hit the &lt;b&gt;Forms&lt;/b&gt; button. The ones you have caught show in colour, the rest will show as a silhouette.&lt;/p&gt;
&lt;h2&gt;Your whole team counts towards Training Level now!&lt;/h2&gt;&lt;p&gt;Training Level used to come from &lt;b&gt;ONE&lt;/b&gt; Pokémon, whichever you had trained to the highest level. Everything you put into the rest of your team counted for absolutely nothing. This was a major design flaw in the Trainer Level system.&lt;/p&gt;&lt;p&gt;This has been fully reworked. Every point of XP any of your Pokémon earns now feeds your Training Level. Train your lead, train your whole party, it all counts!&lt;/p&gt;&lt;p&gt;Your current level is completely unaffected. Check out your level in &lt;code&gt;/pokemon list&lt;/code&gt;!&lt;/p&gt;
&lt;h2&gt;Spawn rarity has been completely rebuilt&lt;/h2&gt;&lt;p&gt;Rarity used to be based on the individual catch rate of a Pokémon, which meant whichever rarity tier held the most Pokémon was the Pokémon you kept seeing over and over again. Uncommons were turning up way more than they should have, and the rare stuff was much harder to find than intended by a lot.&lt;/p&gt;&lt;p&gt;Each rarity tier now gets a fixed share of spawns, split between the Pokémon in that given tier. This will be the same case for future generations. This has been running for a bit already so hopefully you have seen some more variety.&lt;/p&gt;
&lt;h2&gt;17 rarer Pokémon have been added to the spawn pool&lt;/h2&gt;&lt;p&gt;Seventeen Pokémon that used to need a trade now spawn in the wild. These include: &lt;b&gt;Alakazam, Machamp, Golem, Gengar, Scizor, Steelix, Kingdra, Politoed, Slowking, Porygon2, Porygon-Z, Rhyperior, Electivire, Magmortar, Dusknoir, Huntail and Gorebyss!&lt;/b&gt;&lt;/p&gt;&lt;p&gt;You can still evolve these Pokémon the old fashioned way. Also, as a bonus every evolution item dropped to &lt;b&gt;₽3,000&lt;/b&gt;. Anyone that bought one of these beforehand has been refunded the currency difference.&lt;/p&gt;
&lt;h2&gt;Fishing takes a lot less time&lt;/h2&gt;&lt;p&gt;Reeling in a bite will drop you straight into the encounter now. No extra buttons. Bites come much faster too, so less waiting. Also, when a cast ends there is a &lt;b&gt;Cast again&lt;/b&gt; button, so you can drop straight into the next one.&lt;/p&gt;&lt;p&gt;You can also fish from your DMs now, where nothing hides behind a disappearing message.&lt;/p&gt;
&lt;h2&gt;Every notification in one toggleable place&lt;/h2&gt;&lt;p&gt;You can now access &lt;code&gt;/notifications&lt;/code&gt; which is one panel for every DM the bot can send you. These include the Daily and vote reminders, a ping when your lead levels up, and a heads up when the Day Care has an Egg ready.&lt;/p&gt;
&lt;h2&gt;Quality of life&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;code&gt;/show party&lt;/code&gt; posts your whole party, or hit the button on &lt;code&gt;/party&lt;/code&gt;.&lt;/li&gt;&lt;li&gt;Search the Day Care box by name or nickname.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Give Item&lt;/b&gt; and &lt;b&gt;Sell&lt;/b&gt; buttons are right on a Pokémon&apos;s page now.&lt;/li&gt;&lt;li&gt;The search functions now show the catch number, IVs, gender and nature.&lt;/li&gt;&lt;li&gt;Gen 4 items have their real icons in your bag and the shop.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Fixes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Taking a held item off a Pokémon had a chance to destroy it. This has been fixed, and every item destroyed this way has been refunded.&lt;/li&gt;&lt;li&gt;Releasing a Pokémon also destroyed whatever it was holding. The item is now refunded straight to your bag.&lt;/li&gt;&lt;li&gt;Female Pokémon showed the wrong sprite outside of battle.&lt;/li&gt;&lt;li&gt;Effectiveness ignored Abilities. Drill Run read &quot;super effective&quot; against a Bronzong that Levitate made completely immune to it.&lt;/li&gt;&lt;li&gt;Future Sight and Doom Desire landed in total silence, so a Pokémon just died for no visible reason.&lt;/li&gt;&lt;li&gt;A finished research chain showed its last step as 0/1.&lt;/li&gt;&lt;li&gt;Wild Pokémon could get stuck at exactly your Training Level plus 5.&lt;/li&gt;&lt;li&gt;Odor Sleuth and Foresight now let Normal and Fighting moves land on a Ghost in the battle menu.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Help us keep growing&lt;/h2&gt;&lt;p&gt;You can &lt;a href=&quot;https://catchemcord.com/vote&quot;&gt;vote for us on top.gg&lt;/a&gt; every &lt;b&gt;12 hours&lt;/b&gt;, and every vote earns you ₽ that grows with your streak, &lt;b&gt;3 Great Balls&lt;/b&gt; (double on weekends!) and a &lt;b&gt;Rare Candy&lt;/b&gt; on every 7th vote in a row.&lt;/p&gt;&lt;p&gt;Every vote pushes us up the rankings and helps new trainers find the bot. Help us grow! 🚀&lt;/p&gt;
&lt;h2&gt;Still tuning&lt;/h2&gt;&lt;p&gt;We are keeping a close eye on all of this and tuning as we go, the rarity rebuild especially. If something feels off, tell us in &lt;a href=&quot;https://catchemcord.com/server&quot;&gt;the Discord&lt;/a&gt;!&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Losing a legendary isn&apos;t the end anymore!</title>
    <id>https://catchemcord.com/patch-notes/legendary-returns</id>
    <link rel="alternate" type="text/html" href="https://catchemcord.com/patch-notes/legendary-returns"/>
    <updated>2026-08-13T12:00:00Z</updated>
    <published>2026-08-13T12:00:00Z</published>
    <summary type="text">Lose a legendary and it keeps coming back until somebody actually catches it. No more waiting a week for another shot for it to return. Plus a few battle fixes!</summary>
    <content type="html">&lt;h2&gt;Legendaries keep returning until somebody catches it&lt;/h2&gt;&lt;p&gt;The old return method was a little too brutal. If you lost your legendary encounter you were waiting days for it to come back.&lt;/p&gt;&lt;p&gt;However, that is now changed. The legendary will keep respawning until someone catches it, and much faster than the previous change. Knock it out, run out of balls, white out, it does not matter. It will return to the same channel and you&apos;ll get another encounter very soon!&lt;/p&gt;
&lt;h2&gt;How long between attempts&lt;/h2&gt;&lt;p&gt;Both are paced by how busy your server is, not by a timer, so a lively server gets its rematches much faster.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Standing legendaries&lt;/b&gt; (Mewtwo, Lugia, the birds, the Regis, Giratina and more) come back sooner, and arrive at full health each encounter.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Roaming legendaries&lt;/b&gt; (Raikou, Entei, Suicune, Latias, Latios, Mesprit, Cresselia) take a little longer to reappear, but they keep their damage every time you encounter them until they are caught. Wear one down across a hunt and it will keep that damage when it returns! Don&apos;t worry, you can&apos;t KO them!&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Two turn moves no longer look like a frozen battle&lt;/h2&gt;&lt;p&gt;When your Pokémon is partway through a two turn move, you could previously encounter a soft lock. Now you will only be able to use that two turn move properly.&lt;/p&gt;
&lt;h2&gt;Still tuning&lt;/h2&gt;&lt;p&gt;None of these changes are final. We are going to keep watching how legendaries actually feel and will keep adjusting, so expect more changes from here. If something feels off, tell us in the Discord. We want everyone to have fun and a fair experience!&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>The Legendary Rework</title>
    <id>https://catchemcord.com/patch-notes/legendary-rework</id>
    <link rel="alternate" type="text/html" href="https://catchemcord.com/patch-notes/legendary-rework"/>
    <updated>2026-08-06T12:00:00Z</updated>
    <published>2026-08-06T12:00:00Z</published>
    <summary type="text">Running into a legendary is supposed to be an insane moment. It had started to feel too frequent and not rewarding enough, so we rebuilt how they show up, how they leave, and what happens when you lose one.</summary>
    <content type="html">&lt;h2&gt;Legendary encounters, reworked&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;A server will not run into two different legendaries on the same day. They should feel like a big moment!&lt;/li&gt;&lt;li&gt;If you lose one like Mewtwo or Lugia, it is &lt;b&gt;gone&lt;/b&gt;. HOWEVER, it comes back only once your server has earned enough spawns for another shot at it, and it returns at full strength. This will take a long time.&lt;/li&gt;&lt;li&gt;No more coin flip deciding whether it vanishes. If you lose it, you lost it. Get those teams and Pokeballs ready!&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;The roaming legendaries keep their chase&lt;/h2&gt;&lt;p&gt;All roaming legendaries still bolt the moment a single ball fails, and all the damage you land on them sticks between each encounter. Wear one down across a hunt and it will be weaker every time you find it again.&lt;/p&gt;
&lt;h2&gt;Legendaries wait while you are playing&lt;/h2&gt;&lt;p&gt;A legendary used to disappear on a strict timer, regardless of whether the server was active or not. That timer is now removed. Now it sticks around while your server is active and only moves on once enough other Pokemon have come and gone. Nobody loses a legendary just because they took a minute to get their team ready.&lt;/p&gt;
&lt;h2&gt;Spinda finally shows its spots&lt;/h2&gt;&lt;p&gt;Every Spinda has its own spot pattern, and its catch card was showing a broken image instead of the Spinda you actually caught. Fixed.&lt;/p&gt;
&lt;h2&gt;Shop and battle fixes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;The &lt;b&gt;Battle Items&lt;/b&gt; tab in the shop would not open at all. Fixed.&lt;/li&gt;&lt;li&gt;Battles move quicker now (still being adjusted).&lt;/li&gt;&lt;li&gt;Multi hit moves no longer shout &quot;It&apos;s super effective!&quot; once per hit.&lt;/li&gt;&lt;li&gt;Moves that change your type no longer leak internal text into the battle log.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Still tuning&lt;/h2&gt;&lt;p&gt;None of these changes are final. We are going to keep watching how legendaries actually feel in real encounters and will continue to adjust, so expect more changes and fine tuning from here.&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>The Sinnoh Update</title>
    <id>https://catchemcord.com/patch-notes/sinnoh</id>
    <link rel="alternate" type="text/html" href="https://catchemcord.com/patch-notes/sinnoh"/>
    <updated>2026-07-31T12:00:00Z</updated>
    <published>2026-07-31T12:00:00Z</published>
    <summary type="text">107 new Pokémon, Special Research, fishing, formes, incense babies and a week of boosted Sinnoh spawns. The Pokédex now runs 1 to 493.</summary>
    <content type="html">&lt;h2&gt;The Sinnoh update is here&lt;/h2&gt;&lt;p&gt;The Sinnoh Pokédex just landed. &lt;b&gt;107 new Pokémon&lt;/b&gt; are now spawning, evolving, breeding and battling everywhere. The Pokédex now runs &lt;b&gt;1 to 493&lt;/b&gt;!&lt;/p&gt;&lt;p&gt;All &lt;b&gt;14 Sinnoh legendaries&lt;/b&gt; are out there too, each with its own arrival and backdrop! And two new roamers are on the move.&lt;/p&gt;&lt;p&gt;New evolution items in the &lt;code&gt;/shop&lt;/code&gt; cover every new line, so nothing in Sinnoh is out of reach.&lt;/p&gt;
&lt;h2&gt;Special Research&lt;/h2&gt;&lt;p&gt;You can now encounter Special Pokémon through &lt;code&gt;/specialresearch&lt;/code&gt;! You will work through multi-stage investigations through a set of tasks. They will take a long time to complete, however nothing ever expires and you can work on multiple at once! Complete every stage and a special reward is waiting at the end.&lt;/p&gt;&lt;p class=&quot;note&quot;&gt;Mythical Pokémon can&apos;t be found in the wild. A few of them aren&apos;t obtainable yet at all. Be on the lookout for future updates and events!&lt;/p&gt;
&lt;h2&gt;Fishing&lt;/h2&gt;&lt;p&gt;Buy a &lt;b&gt;Rod&lt;/b&gt; at the &lt;code&gt;/shop&lt;/code&gt; and use &lt;code&gt;/fish&lt;/code&gt; to cast a line. When something bites you only get a moment to reel it in. Only you see the bite, the catch and the battle. Nobody can try to steal your fish!&lt;/p&gt;&lt;p&gt;Better rods pull rarer Pokémon, and only the &lt;b&gt;Super Rod&lt;/b&gt; ever hooks a &lt;b&gt;Feebas&lt;/b&gt;.&lt;/p&gt;
&lt;h2&gt;Formes&lt;/h2&gt;&lt;p&gt;Giratina&apos;s &lt;b&gt;Origin Forme&lt;/b&gt; and Rotom&apos;s &lt;b&gt;five appliances&lt;/b&gt; are now live! Form items are available in the &lt;code&gt;/shop&lt;/code&gt;, and only show up once you own the Pokémon they&apos;re used on, and are never consumed.&lt;/p&gt;
&lt;h2&gt;Incense babies&lt;/h2&gt;&lt;p&gt;Nine &lt;b&gt;Incenses&lt;/b&gt; are now in the &lt;code&gt;/shop&lt;/code&gt;. Have a parent hold one at the &lt;code&gt;/daycare&lt;/code&gt; and the Egg hatches the baby form: Munchlax, Bonsly, Mime Jr., Budew, Mantyke and more. If you don&apos;t have the Incense, you will not hatch the baby.&lt;/p&gt;
&lt;h2&gt;Sinnoh Week&lt;/h2&gt;&lt;p&gt;To celebrate the launch, it&apos;s &lt;b&gt;SINNOH WEEK&lt;/b&gt;! For the next 7 days, Sinnoh Pokémon spawn about &lt;b&gt;1.5× more often&lt;/b&gt;. Legendaries keep their normal odds. Fill that dex.&lt;/p&gt;
&lt;h2&gt;Quality of life&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Favorites:&lt;/b&gt; favorite any Pokémon from &lt;code&gt;/pokemon info&lt;/code&gt;. Favorites pin to the top of your box, wear a heart on their cards, and can&apos;t be released!&lt;/li&gt;&lt;li&gt;&lt;b&gt;Easier selling:&lt;/b&gt; &lt;code&gt;/market list price:&amp;lt;amount&amp;gt;&lt;/code&gt; with no Pokémon picked now opens a picker of your box.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Game-accurate throws:&lt;/b&gt; you can&apos;t throw a ball at a Pokémon that&apos;s mid Dive, Fly or Dig anymore. Wait for it to come back into sight.&lt;/li&gt;&lt;li&gt;The market got real pages and faster sorting for big collections.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <title>Wild Spawn Level Fix</title>
    <id>https://catchemcord.com/patch-notes/wild-spawn-level-fix</id>
    <link rel="alternate" type="text/html" href="https://catchemcord.com/patch-notes/wild-spawn-level-fix"/>
    <updated>2026-07-24T12:00:00Z</updated>
    <published>2026-07-24T12:00:00Z</published>
    <summary type="text">A progression trick let players force much stronger wilds to appear. The whole progression system got looked into and changed, and Training Level is the result.</summary>
    <content type="html">&lt;h2&gt;What changed&lt;/h2&gt;&lt;p&gt;A progression trick let players catch a stronger wild Pokémon than expected, lead it, and force even stronger wilds to appear. Some climbed far past where their team had actually earned. Due to this, the whole progression system got looked into and changed.&lt;/p&gt;&lt;p&gt;Due to this, we introduced a new system called &lt;b&gt;Training Level&lt;/b&gt;. Wild Pokémon now appear up to 5 levels above your earned Training Level, and cap at Level 60. Your strong catches are still yours and still fully usable. Your teams and Pokémon are unaffected.&lt;/p&gt;&lt;p&gt;Trading or releasing a Pokémon no longer lowers the progress you&apos;ve earned. Real improvements to high-level (60+) XP grind are coming separately.&lt;/p&gt;&lt;p&gt;You can now see your Training Level, and exactly how wild levels work, right in &lt;code&gt;/pokemon list&lt;/code&gt;. 🎓&lt;/p&gt;
&lt;h2&gt;Keep it coming&lt;/h2&gt;&lt;p&gt;We&apos;re actively balancing the whole bot, so expect more improvements as we go. Spot something that feels off? Tell us, we&apos;d rather hear it than not. And if you have ideas, send them our way. A lot of what we add starts as a player suggestion.&lt;/p&gt;&lt;p&gt;Big thanks to the player who found this and reported it instead of quietly using it. 🫡&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Legendaries got a whole lot more LEGENDARY</title>
    <id>https://catchemcord.com/patch-notes/legendaries-more-legendary</id>
    <link rel="alternate" type="text/html" href="https://catchemcord.com/patch-notes/legendaries-more-legendary"/>
    <updated>2026-07-23T12:00:00Z</updated>
    <published>2026-07-23T12:00:00Z</published>
    <summary type="text">Every legendary got its own personality and a celebration card, Pickup started working, and the caught marker arrived on the battle screen.</summary>
    <content type="html">&lt;h2&gt;Legendaries got a whole lot more LEGENDARY!&lt;/h2&gt;&lt;p&gt;Every legendary now has its own personality. The messages you see when one appears, escapes, or goes down are unique to that legend.&lt;/p&gt;&lt;p&gt;A legendary that escapes can come back for a rematch. If one got away in your server, watch the spawn cards. Small hints appear when it is getting close.&lt;/p&gt;&lt;p&gt;And when someone finally catches one, there is a new special surprise! Everyone will see a full &lt;b&gt;celebration card&lt;/b&gt; with the legendary having a special background, its stats, and the trainer who caught it. Shiny legendary catches get a very special version. Good luck finding one!&lt;/p&gt;&lt;p class=&quot;note&quot;&gt;Tip for the hunters: legendaries resist capture hard. A weakened, sleeping legend stays in the ball way more often than a healthy one.&lt;/p&gt;
&lt;h2&gt;Pickup works now&lt;/h2&gt;&lt;p&gt;A Pokémon with the &lt;b&gt;Pickup&lt;/b&gt; Ability can find an item after wild battles. That means a battle you won, or a wild encounter you caught after fighting. Just throwing a ball at a fresh spawn does not count.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Who has it:&lt;/b&gt; Meowth, Aipom, Teddiursa, Phanpy, Zigzagoon, and Linoone.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Every Pickup Pokémon in your party rolls a &lt;b&gt;10%&lt;/b&gt; chance after the battle.&lt;/li&gt;&lt;li&gt;One item per battle, and up to &lt;b&gt;3 finds a day&lt;/b&gt;.&lt;/li&gt;&lt;li&gt;More Pickup Pokémon in your party means better odds per battle.&lt;/li&gt;&lt;li&gt;Higher level Pickup Pokémon find better items.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Rare finds (1.5% of any find, any level):&lt;/b&gt; an Evolution Stone, a type held item, a King&apos;s Rock, Leftovers, or a &lt;b&gt;Nugget&lt;/b&gt;.&lt;/p&gt;&lt;p&gt;💰 &lt;b&gt;The Nugget&lt;/b&gt; is pure gold with no use at all. Sell it at the Mart for &lt;b&gt;₽1,500&lt;/b&gt;. Pokémon with Pickup can find one, and just like the games, a wild &lt;b&gt;Meowth, Grimer, or Muk&lt;/b&gt; is sometimes carrying one when you catch it.&lt;/p&gt;
&lt;h2&gt;The caught marker&lt;/h2&gt;&lt;p&gt;A small Poké Ball now shows next to a wild Pokémon&apos;s name on the battle screen when you have already caught that species, just like the games. No ball means you still need it. If the wild is a &lt;b&gt;shiny&lt;/b&gt;, the ball only shows if you have caught a shiny of that species before.&lt;/p&gt;
&lt;h2&gt;And the rest&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;🔥 &lt;b&gt;Eggs hatch faster with a fiery friend.&lt;/b&gt; Keep a Pokémon with &lt;b&gt;Flame Body&lt;/b&gt; or &lt;b&gt;Magma Armor&lt;/b&gt; in your party and your Eggs hatch &lt;b&gt;twice as fast&lt;/b&gt;. That is Magby, Magmar, Slugma, Magcargo, and Camerupt.&lt;/li&gt;&lt;li&gt;🚫 &lt;b&gt;Can&apos;t escape!&lt;/b&gt; Trapping abilities finally work. You can no longer run from a wild &lt;b&gt;Diglett, Dugtrio, or Trapinch&lt;/b&gt; (Arena Trap), a &lt;b&gt;Wobbuffet&lt;/b&gt; (Shadow Tag), or a &lt;b&gt;Magnemite line&lt;/b&gt; holding your Steel type in place (Magnet Pull). Ghost types can always leave, and a Pokémon with &lt;b&gt;Run Away&lt;/b&gt; now lives up to its name and escapes anything.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <title>The Ability Update</title>
    <id>https://catchemcord.com/patch-notes/ability-update</id>
    <link rel="alternate" type="text/html" href="https://catchemcord.com/patch-notes/ability-update"/>
    <updated>2026-07-21T12:00:00Z</updated>
    <published>2026-07-21T12:00:00Z</published>
    <summary type="text">Every Pokémon now has its real ability from the games, weather is visible on screen, and a defeated legendary can return to your channel.</summary>
    <content type="html">&lt;h2&gt;The Ability Update is HERE!&lt;/h2&gt;&lt;p&gt;Every Pokémon now has its real ability from the games! New catches will now roll between their species&apos; abilities, and a caught wild spawn will keep the one it fought you with. Your existing Pokémon have all been given their abilities too! Do &lt;code&gt;/pokemon info&lt;/code&gt; to see it!&lt;/p&gt;&lt;p&gt;Abilities work exactly like they should in battles!&lt;/p&gt;&lt;p&gt;🌦️ And you can SEE the weather now! The scene will change and the tag in the top right corner tells you what you are standing in.&lt;/p&gt;
&lt;h2&gt;Legendaries got an UPGRADE!&lt;/h2&gt;&lt;p&gt;A defeated legendary no longer just flees forever. If you lose to one, or even knock it out, it may linger nearby and RETURN to the same channel later. Catching it is the only way to permanently secure it!&lt;/p&gt;
&lt;h2&gt;And a whole lot more changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;🥚 &lt;b&gt;The Day Care welcomes Hoenn.&lt;/b&gt; Every Hoenn Pokémon can now breed properly. Ditto included. Go make some Eggs.&lt;/li&gt;&lt;li&gt;🤝 &lt;b&gt;Trading got friendlier.&lt;/b&gt; You can receive a Pokémon up to 5 levels above your highest level Pokémon! This also applies to the Market as well!&lt;/li&gt;&lt;li&gt;📋 &lt;b&gt;Research refreshes daily.&lt;/b&gt; Finish a task and a new one takes its place 24 hours later. Finishing all three still rewards you with a bonus.&lt;/li&gt;&lt;li&gt;⚔️ &lt;b&gt;Losing lets someone else encounter.&lt;/b&gt; If you white out, the wild encounter now stays in the channel for another trainer. You will still only have one chance with that Pokémon!&lt;/li&gt;&lt;li&gt;🎒 &lt;code&gt;/team&lt;/code&gt; is now &lt;code&gt;/party&lt;/code&gt;&lt;/li&gt;&lt;li&gt;📟 &lt;b&gt;Live status is now shown!&lt;/b&gt; You can now see the live status of the bot at &lt;a href=&quot;/status&quot;&gt;catchemcord.com/status&lt;/a&gt;, plus a status channel here that will ping if something is wrong.&lt;/li&gt;&lt;li&gt;🐛 &lt;b&gt;Fixes.&lt;/b&gt; Timer Ball works exactly like the games now. Boxes are now fully pickable, with pages and a search function.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <title>Gen 3 is Officially LIVE. Welcome to Hoenn!</title>
    <id>https://catchemcord.com/patch-notes/hoenn</id>
    <link rel="alternate" type="text/html" href="https://catchemcord.com/patch-notes/hoenn"/>
    <updated>2026-07-14T12:00:00Z</updated>
    <published>2026-07-14T12:00:00Z</published>
    <summary type="text">135 new Pokémon, Field Research, wild held items, and the legendaries of Hoenn including Rayquaza at the top of the real Sky Pillar.</summary>
    <content type="html">&lt;h2&gt;Gen 3 is officially live&lt;/h2&gt;&lt;p&gt;135 new Pokémon (252 to 386) are now appearing in the wild!&lt;/p&gt;&lt;p&gt;🌿 All 3 generations&apos; starters are now in &lt;code&gt;/start&lt;/code&gt; for new players.&lt;/p&gt;&lt;p&gt;📋 &lt;b&gt;Field Research is here.&lt;/b&gt; Run &lt;code&gt;/research&lt;/code&gt; to see your tasks. You will receive three tasks at a time in Poké Ball, Great Ball, and Ultra Ball tiers (₽75, ₽100+, and ₽150+ each, plus a ₽100 bonus for clearing all three). Catch, battle, evolve and more. You will get 3 new tasks 12 hours after you finish the previous set, and you get one free reroll a day.&lt;/p&gt;&lt;p&gt;🎁 &lt;b&gt;Wild held items.&lt;/b&gt; Wild Pokémon can show up holding their real items from the games. When you catch them, they will be holding the items!&lt;/p&gt;&lt;p&gt;🐛 &lt;b&gt;Hoenn&apos;s oddballs.&lt;/b&gt; Wurmple picks its own evolution path, and evolving Nincada leaves a little surprise in your collection.&lt;/p&gt;
&lt;h2&gt;The legendaries of Hoenn await&lt;/h2&gt;&lt;p&gt;The box Legendaries are here: &lt;b&gt;Kyogre, Groudon, and Rayquaza&lt;/b&gt;, with Rayquaza waiting at the top of the real Sky Pillar. The &lt;b&gt;Regis&lt;/b&gt; are awaiting your battle, and &lt;b&gt;Jirachi&lt;/b&gt; and &lt;b&gt;Deoxys&lt;/b&gt; are out there for the luckiest trainers.&lt;/p&gt;&lt;p&gt;And the roaming &lt;b&gt;Latias and Latios&lt;/b&gt; don&apos;t sit still. They&apos;ll take a hit and bolt, just like the Johto beasts. The damage sticks, so chip them down!&lt;/p&gt;
&lt;h2&gt;Battles got sharper&lt;/h2&gt;&lt;p&gt;&lt;b&gt;Catching now earns EXP.&lt;/b&gt; A catch pays the same experience as a win, and EXP splits between the Pokémon that actually fought, like the classic games.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Wild Pokémon put up a real fight now.&lt;/b&gt; Levels scale close to your team, and some run a little above you. New trainers are protected, so their whole team won&apos;t get knocked out.&lt;/p&gt;&lt;p&gt;Battles also keep getting more accurate: wild self-destructs now play out on screen, fainted Pokémon no longer earn EXP, and a big round of fixes landed with the update.&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Spawn update, evolution scenes and a /config rework</title>
    <id>https://catchemcord.com/patch-notes/spawn-update</id>
    <link rel="alternate" type="text/html" href="https://catchemcord.com/patch-notes/spawn-update"/>
    <updated>2026-07-08T12:00:00Z</updated>
    <published>2026-07-08T12:00:00Z</published>
    <summary type="text">Ignored encounters wander off so busy channels flow better, evolutions got a rendered scene, and /config got a full rework.</summary>
    <content type="html">&lt;h2&gt;Spawn update: the encounters keep moving&lt;/h2&gt;&lt;p&gt;Wild Pokémon appear in chat just like before. The more your server talks, the more show up. However there is a slight change. When your chat has already earned the next spawn, an ignored encounter now wanders off after a short moment instead of sitting there blocking the next spawn (previously was 3 minutes). Busy channels flow better and no spawns get wasted, leading to more overall spawns! Spawns now have a 30 second grace period after the next spawn is triggered so they don&apos;t instantly leave. Mid-encounters are not affected.&lt;/p&gt;&lt;p&gt;One more important thing, a shiny that spawns and flees without anyone ever encountering it is no longer lost forever. It stays in the tall grass and wanders back later. But if you met a shiny and it got away from you, it&apos;s gone forever!&lt;/p&gt;&lt;p class=&quot;note&quot;&gt;Legendaries are untouched by all of these changes and will still last 3 minutes.&lt;/p&gt;
&lt;h2&gt;Evolutions got a revamp&lt;/h2&gt;&lt;p&gt;Evolving Pokémon now get a rendered scene: &quot;What? Abra is evolving!&quot; with the reveal following right after. Victory screens got a new look as well. Every public card now credits its trainer, so you always know whose Pokémon just won or evolved.&lt;/p&gt;
&lt;h2&gt;For server admins: /config got a full rework&lt;/h2&gt;&lt;p&gt;New servers get a brand new, quick two step setup. The panel now warns you if the bot can&apos;t post in your spawn channel. Also, level-up announcements can route to your spawn channel to keep chat clean. Run &lt;code&gt;/config&lt;/code&gt; to make any changes!&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Voting is LIVE</title>
    <id>https://catchemcord.com/patch-notes/voting</id>
    <link rel="alternate" type="text/html" href="https://catchemcord.com/patch-notes/voting"/>
    <updated>2026-07-05T12:00:00Z</updated>
    <published>2026-07-05T12:00:00Z</published>
    <summary type="text">Catch &apos;Em Cord got approved on top.gg. Voting every 12 hours earns coins that grow with your streak, Great Balls, and a Rare Candy on every 7th vote.</summary>
    <content type="html">&lt;h2&gt;Voting is live&lt;/h2&gt;&lt;p&gt;&lt;b&gt;Catch &apos;Em Cord&lt;/b&gt; just got approved on &lt;b&gt;top.gg&lt;/b&gt;, and voting gives you some great rewards. Every vote earns you:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;₽ that grows with your vote streak&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;3 Great Balls&lt;/b&gt; (double on weekends!)&lt;/li&gt;&lt;li&gt;&lt;b&gt;A Rare Candy&lt;/b&gt; on every 7th vote in a row&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Active voters also get the &lt;b&gt;Voter&lt;/b&gt; role in the official server!&lt;/p&gt;&lt;p&gt;You can vote every &lt;b&gt;12 hours&lt;/b&gt;. Run &lt;code&gt;/vote&lt;/code&gt; to get started.&lt;/p&gt;&lt;p&gt;After you vote, tap the 🔔 on your reward DM and I&apos;ll shoot you a DM the second you can vote again. Set it once and your streak takes care of itself.&lt;/p&gt;&lt;p&gt;Every vote pushes us up the rankings and helps new trainers find the bot. Help us grow! 🚀&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Gen 2 is live. Welcome to Johto!</title>
    <id>https://catchemcord.com/patch-notes/johto</id>
    <link rel="alternate" type="text/html" href="https://catchemcord.com/patch-notes/johto"/>
    <updated>2026-07-02T12:00:00Z</updated>
    <published>2026-07-02T12:00:00Z</published>
    <summary type="text">100 new Pokémon, a real day and night cycle, friendship, held items, breeding, and the roaming legendary beasts.</summary>
    <content type="html">&lt;h2&gt;Gen 2 is live&lt;/h2&gt;&lt;p&gt;100 new Pokémon (152 to 251) are now accessible in the wild!&lt;/p&gt;&lt;ul&gt;&lt;li&gt;🌿 &lt;b&gt;New starters&lt;/b&gt; now available for new players in &lt;code&gt;/start&lt;/code&gt;: Chikorita, Cyndaquil, and Totodile&lt;/li&gt;&lt;li&gt;🌙 &lt;b&gt;Day and night cycle.&lt;/b&gt; Some Pokémon only show up, or only evolve, at certain times. Set your server&apos;s timezone in &lt;code&gt;/config&lt;/code&gt;&lt;/li&gt;&lt;li&gt;💖 &lt;b&gt;Friendship.&lt;/b&gt; Some Pokémon evolve once they&apos;re happy enough, just like the games! Friendship grows as you level up together, claim your &lt;code&gt;/daily&lt;/code&gt;, and catch with your lead&lt;/li&gt;&lt;li&gt;🎒 &lt;b&gt;Held items and Apricorn balls&lt;/b&gt; in the &lt;code&gt;/shop&lt;/code&gt;&lt;/li&gt;&lt;li&gt;❓ &lt;b&gt;Unown.&lt;/b&gt; All 28 forms are now added! Go collect them all!&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;The legendary beasts are roaming&lt;/h2&gt;&lt;p&gt;&lt;b&gt;Raikou, Entei, and Suicune&lt;/b&gt; don&apos;t sit still. They&apos;ll show up, take a hit, and bolt back into the wild. But the damage sticks. Chip them down in HP, and they&apos;ll come back soon if you&apos;re lucky!&lt;/p&gt;&lt;p&gt;&lt;b&gt;Lugia, Ho-Oh, and Celebi&lt;/b&gt; are out there too, for the trainers lucky enough to run into one.&lt;/p&gt;
&lt;h2&gt;Breeding is here&lt;/h2&gt;&lt;p&gt;Drop two compatible Pokémon at the new &lt;code&gt;/daycare&lt;/code&gt; and they&apos;ll make an Egg that hatches while you play. Babies can inherit their parents&apos; IVs, nature, and egg moves. Grab a Destiny Knot or Power items in &lt;code&gt;/shop&lt;/code&gt; to steer what gets passed down.&lt;/p&gt;</content>
  </entry>
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