How to play Catch 'Em Cord

Wild Pokémon spawn while your server chats, and everything from the battle screens to the catch rates works like the real games.

Getting started

Catching Pokémon

When a wild Pokémon appears, guess the species and run /encounter [name] to face it. You'll get an encounter screen: Fight to weaken it with your lead Pokémon, Bag to choose a ball and throw, Switch to send out a different partner, or Run. Weakening a wild Pokémon and giving it a status like sleep or paralysis raises your catch odds, using the games' capture formula. Ball choice matters too. Great and Ultra Balls catch better, and special balls like the Quick Ball follow their rules from the games.

Wild Pokémon follow the modern games' flee rules. Throwing a ball never scares one off. It can still leave with a move that ends the encounter, the way a wild Abra uses Teleport. The roaming legendaries are the exception: they take a hit and run.

A wild Charizard spawn card, standing in a cave
A wild spawn, as it lands in chat

Battles that work like the games

Every battle runs on the Pokémon Showdown engine, the same simulator competitive players use. Weaken wild Pokémon for better catch odds, or challenge a trainer to a PvP duel with /battle. IVs, EVs, natures, abilities, weather and held items all work like the games. Catching pays EXP like a win, and the EXP splits between the Pokémon that fought.

A battle scene: Charizard uses Dragon Claw on a wild Dragonite, with HP bars and the dialogue box
A wild battle

The Trainer Circuit

The Trainer Circuit is a hard battle campaign for a full team of six. Every division puts five trainers and one Ace in your way, and every battle is a full 6v6, so train your team first. Clear a division to earn its Emblem and open the next one, all the way up to the Champion. /battle has doubles too: you each get 2 Pokémon out at a time. And once a week the whole server works on a Server Challenge together in /research.

Field Research

Run /research to see your slate: three tasks in Poké Ball, Great Ball, and Ultra Ball tiers. Each one pays ₽, and there's a bonus for clearing all three. If one doesn't suit you, reroll it. You get one reroll a day. Three new tasks arrive 12 hours after you finish the previous set.

A Field Research slate: three tasks with progress bars, one complete, each paying out in coins
A Field Research slate

Earning and spending Poké Dollars

Breeding, shinies and trading

Leave two compatible Pokémon at the /daycare to hatch Eggs that inherit IVs, natures, and Egg Moves. Every spawn has a shiny chance. Some Pokémon only appear at day or at night on your server's clock, and friendship evolutions work like the games. The roaming legendaries take a hit and bolt, carrying their damage until you finally corner them. List your spares or hunt for that perfect competitive mon on the /market, or trade with other trainers in your server for Pokémon and ₽.

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