How to play Catch 'Em Cord
Wild Pokémon spawn while your server chats, and everything from the battle screens to the catch rates works like the real games.
Getting started
- Add the bot to your server.
- Run
/startand pick your first partner! Any starter from Kanto, Johto, Hoenn, Sinnoh, or Unova. - A server admin runs
/configto choose spawn channels, or leaves spawns on everywhere. - Chat! Wild Pokémon spawn in as people talk. The busier the server, the more spawn.
- New trainers get First Steps, a short checklist that pays out as you go.
/helpexplains every command.
Catching Pokémon
When a wild Pokémon appears, guess the species and run /encounter [name] to face it. You'll get an encounter screen: Fight to weaken it with your lead Pokémon, Bag to choose a ball and throw, Switch to send out a different partner, or Run. Weakening a wild Pokémon and giving it a status like sleep or paralysis raises your catch odds, using the games' capture formula. Ball choice matters too. Great and Ultra Balls catch better, and special balls like the Quick Ball follow their rules from the games.
Wild Pokémon follow the modern games' flee rules. Throwing a ball never scares one off. It can still leave with a move that ends the encounter, the way a wild Abra uses Teleport. The roaming legendaries are the exception: they take a hit and run.

Battles that work like the games
Every battle runs on the Pokémon Showdown engine, the same simulator competitive players use. Weaken wild Pokémon for better catch odds, or challenge a trainer to a PvP duel with /battle. IVs, EVs, natures, abilities, weather and held items all work like the games. Catching pays EXP like a win, and the EXP splits between the Pokémon that fought.

The Trainer Circuit
The Trainer Circuit is a hard battle campaign for a full team of six. Every division puts five trainers and one Ace in your way, and every battle is a full 6v6, so train your team first. Clear a division to earn its Emblem and open the next one, all the way up to the Champion. /battle has doubles too: you each get 2 Pokémon out at a time. And once a week the whole server works on a Server Challenge together in /research.
Field Research
Run /research to see your slate: three tasks in Poké Ball, Great Ball, and Ultra Ball tiers. Each one pays ₽, and there's a bonus for clearing all three. If one doesn't suit you, reroll it. You get one reroll a day. Three new tasks arrive 12 hours after you finish the previous set.

Earning and spending Poké Dollars
/dailypays every day, with a Rare Candy every 7th day of your streak./voteon top.gg every 12 hours for coins and Great Balls. Weekends pay double coins!- Chatting earns coins, and so do new species, battle wins and research tasks.
- Spend at the
/shop: balls, evolution stones, vitamins, berries, held items. You can also sell items back to the Mart from your/bag.
Breeding, shinies and trading
Leave two compatible Pokémon at the /daycare to hatch Eggs that inherit IVs, natures, and Egg Moves. Every spawn has a shiny chance. Some Pokémon only appear at day or at night on your server's clock, and friendship evolutions work like the games. The roaming legendaries take a hit and bolt, carrying their damage until you finally corner them. List your spares or hunt for that perfect competitive mon on the /market, or trade with other trainers in your server for Pokémon and ₽.